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BSc. Thesis — Crowd Simulation
A mathematical model for terrain traversal built on differential geometry. The model evaluates paths on smooth height-map surfaces using cost functions derived from geometric properties — distance, surface normals, and heading directions. By varying the cost function, different traversal behaviors emerge: shortest path, easiest climb, or a weighted combination.
The continuous formulation is discretized into a weighted graph and solved with standard path-finding algorithms. Paths are then smoothed to produce natural-looking motion curves.
Implemented and evaluated in Houdini.